Virtual Reality. What is it and what are
its uses?
Virtual Reality is a computer technology that uses realistic
images, sounds and other sensations to replicate
a real environment or an imaginary setting to make the user feel he is really
present in the simulated environment so that he sees, hears and is able to interact with this space.
How it is done
It is made possible by the
use of a head set incorporating video, sound and other technology using computer
science. It owes its availability to the computer age and is one of the most
important methods of the 20th century. Two companies, HTC and Valve Corporation,
produced it.
Its history
Its concept has been there
and used in films in the mid-1900s but it really owes its advancement to the
computer age. We can all remember the early ‘infant’ of 3D viewing by View
master glasses. With the advent of computer technology the method improved by
leaps and bounds but strangely it never ‘took off’ as predicted. However its
use is expected to be more and more sought after in the future with the
relentless advancement of computer technology and its use in cinema production
and games.
Its uses and applications
Its commercial use in films
and games for entertainment, and its use in games arcades as found in California
are well known. We can also socialise
by VR, we can do business, we can
have a prior view of, for example, where we shall go on holiday and we can even
‘meet’ our relations on the other side of the world with a realistic effect of
them being in the same space as ourselves and with modern equipment even the
sensation of touch can be brought into the experience.
In Medicine,
it is used in the treatment of pain.
Morphine is said to relieve 20% of pain but VR uses scenes of ice and snow to
immerse the patient in, so that his or her pain is felt as a cold sensation
with immediate and complete relief without the disadvantages of drug therapy.
It can be used in the
treatment of drug addiction and phobias where VR is used to put the
subject in such an environment that he can imagine a completely different
situation, for e.g. a phobia for flying being cured by VR bringing the subject
to get into the plane and experiencing safety and comfort and absence of
danger. Hence in phobia treatment it is done by repeatedly exposing the patient
to the feared situation and showing that no harm takes place.
It has been used in the training of surgeons where a 360-degree
view of the operation is provided by VR thus allowing subject to get a closer
and more realistic appreciation of the operation. The fist VR surgery took
place in Oxford. Remote control surgery has been performed by VR using a robot
doing the surgery in one place and the direction coming from a real surgeon in
a remote situation, even another country. For anxiety disorders it is equivalent to seeing a therapist face to
face but cheaper. Why has it not been used to a greater extent? It has been the
cost to some extent but in 2 to 3 years it is expected to be cheaper and more
freely available. Your smart phone can
also deliver it!
Work has
been made easier by VR where a person could work from home while feeling he is
in the office environment with colleagues giving one the benefit of being in
the same space. Thus one can be in two places at once with VR.
It is used in immersive Journalism where VR makes the reporter
feel that he is, for instance in a jungle with a bear in front of him and
hearing the roar making it more realistic for the reporter and viewer.
The Travel Industry is going to use it to sell e.g. Holidays where the
customer is shown the actual place with scenes, sounds and touch e.g. feeling
of the breeze on oneself and seeing the sun shine using VR to give him a 360
view plus a physical experience.
What are the disadvantages?
We’ll end up living in a
virtual world. The personal touch the eye contact, the feedback are all going
to be lost to some extent. The projection however is that it will not have the
take up of the level of smart phones. The latter was one and a half billion but
VR take up is projected to be in the tens of millions range. But the potential is great.
It has been used in the
present time to give subjects a virtual
trip to the past for example to
be virtually transported to a Museum of 500 years ago to experience looking at
art of that era as if it were happening now.
It
is expected that VR, which is a technique of the late 20th century, is about to
take off in the next 2 to 3 years!
Sent by Zita Perera Subasinghe
References: Programmes on BBC
Radio, Accounts on Wikipedia and other Internet sites.
No comments:
Post a Comment
If you do not have a gmail account, please select your profile from the "Comment as", choose Anonymous from the pick list which appears when you click on the little arrows by the side of the select profile box.